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Hyper scape ranking system
Hyper scape ranking system













hyper scape ranking system

hyper scape ranking system

The blog post ends by confirming they’ve (the Hyper Scape Team) already begun working on these pillars and aim to release more updates in Season 2 than they did in Season 1.Įven if it takes a while for the team to meet the goals they’ve set for themselves, it’s always reassuring to hear that player feedback is being taken seriously. These interdisciplinary cells allow greater focus and autonomy in tackling the work ahead. To deliver on these pillars, we are restructuring our development team into a cell-based format, which we have seen our colleagues on Rainbow Six: Siege use to fantastic results. We are introducing the first version of our Player Ranking system in Season 2, and we will bring more progression systems and match-to-match flow improvements as well.ĬROSS PLAY: While Cross Play has always been intended for the game, we want to add it earlier than planned to help address the current issues of lobby size. PLAYER GOALS: Currently, there are not enough medium and long-term goals for players to stick around in the Hyper Scape. We are also rethinking how we manage limited time modes and the player base split that is required to support multiple modes at once. This will start with introducing respawn systems in the game and “deathmatch” style game modes. GAME MODES: Our core game mode, Crown Rush, can be quite unforgiving, so we want to provide players with a variety of formats in terms of activity and match size.

hyper scape ranking system

We need to protect newcomers and provide training activities to help them become proficient with the game. ONBOARDING: The game does not currently provide enough time and opportunities for new players to learn and succeed. Currently, it is too hard to aim, track and consistently damage players and eliminate them, especially on consoles. This results in a difficult experience for new players. “ COMBAT COMFORT: We always intended for Hyper Scape to have a high skill ceiling, but it is clear from our data that the floor is also too high. They go on to outline five “pillars” where improvements can be made in an effort to make Hyper Scape a game “everyone can play and enjoy.” A number of these pillars focus on the game’s difficulty and approachability, while other pillars touch upon ways to keep players invested in Hyper Scape. We have more work to do to get there, but our team is fully committed to the challenge.” We also know we didn’t fully meet the high expectations of our players, so we are taking action.

hyper scape ranking system

Hyper scape ranking system full#

While July’s launch and Open Beta on PC were successful, we were not able to achieve the high expectations we set for ourselves with our full release on console that followed in August. We were thrilled with the response, as millions gave our take on Battle Royale a try, telling us specifically how much they love the movement and fast pace of the game. “Three months ago, we released Hyper Scape to the world. In a blog post, Ubisoft describes the situation as follows: Ubisoft recently noted that the game failed to meet “high expectations” following its August release and recognize they have work to do to get the game where it needs to be. Ubisoft Says Hyper Scape’s August Release Failed To Meet Player Expectations In it, they acknowledge that even though the July launch and Open Beta on PC were successful, the full console release in August “didn’t fully meet the high expectations of our players” before vowing to take action to help improve Hyper Scape. With this in mind, we want to start off by giving kudos to Ubisoft on their September 30 post. It takes a lot for a developer or publisher to be honest and admit that their game has room for improvement.















Hyper scape ranking system